AI Insights · Timothy · July 2023
Top 5 Card Battler Apps on Android in Turkey for Q2 2023
The top 5 card battler apps on Android in Turkey for Q2 2023 show varied trends in downloads, revenue, and active users, providing insights into their market performance.
During Q2 2023, the top 5 card battler apps on the Android platform in Turkey exhibited diverse performance trends across downloads, revenue, and active users. The data, sourced from Sensor Tower, offers valuable insights into the market dynamics of these popular games.
Legends of Runeterra saw a general decline in revenue throughout the quarter, starting from $9.0K at the end of March and dropping to around $679 by mid-June, before experiencing a significant spike to $5.0K in the final week. Downloads remained relatively stable, fluctuating between 1.1K to 1.7K weekly, with a peak of 1.8K in the last week of June. Weekly active users showed a modest increase from 8.9K to 9.6K by the end of the quarter.
Hearthstone demonstrated a peak in revenue in mid-April at $6.8K, followed by a decline to $852 by mid-June, with a slight recovery to $2.2K at the end of June. Downloads varied significantly, reaching a high of 2.7K in mid-May and dipping to 454 in mid-June. Active users peaked at 7.3K in mid-May but decreased to 4.8K by the end of the quarter.
Mighty Party experienced a gradual decline in revenue, starting from $2.9K at the beginning of April and falling to approximately $1.2K by the end of June. Downloads also showed a downward trend, from a high of 2.9K in late April to 648 by the end of June. Active users decreased from 34.1K in late April to 20.0K by the end of the quarter.
MARVEL SNAP had fluctuating revenue figures, starting at $2.6K in early April, with a notable peak of $1.9K in early June, ending at around $976 in late June. Downloads peaked at 3.0K in mid-June and were as low as 584 in late April. Active users remained strong, peaking at 47.3K in late May but slightly declining to 34.8K by the end of June.
Animation Throwdown: Epic CCG had relatively stable revenue, ranging between $277 and $710 throughout the quarter. Downloads data was only available for late May and early June, showing figures of 398 and 312, respectively. Active users increased from 251 in late March to a peak of 519 in early June, ending the quarter at 260.
For more detailed insights and analytics on these apps, visit Sensor Tower.